This helps show the relation the character has to certain items and how it has/will change over the years of her life. Sometimes, the player might not be able to move certain things because they might not be living alone in that house.Įven though there is no specific place for an item to be placed, any item cannot be placed in any spot, hence where the puzzle aspect of the game comes in. The girl will then soon get more rooms or move into places like an apartment or even a two story house. The first level is just the character's bedroom because as a child, that'll be the only relevant room as far as unpacking is concerned. Each new level might also bring in new rooms to decorate. The player also retains some stuff from previous levels, hinting at the character's attachment to certain things or ideas. It could be the technology of the time (like the old-styled computer in level two) or it could be trends which will be apparent in her clothes and posters, among other stuff. The game tracks every house or every move with the year that it happened and it is reflected in the items that players unpack. Over the course of eight house moves, the player unfolds life of a girl from her childhood to adulthood by unpacking and arranging all of her belongings in every new place she moves into. The player is tasked to create a living space on their own while learning clues about the life that they are unpacking. It is partially a block-fitting puzzle, part home decoration. This is a zen game about the familiar experience of pulling possessions out of boxes and fitting them into a new home.
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